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Autodesk 3ds max
Autodesk 3ds max










  1. #AUTODESK 3DS MAX FULL#
  2. #AUTODESK 3DS MAX PRO#

To be able to optimally display scenes in motion in Autodesk 3ds Max, you need a performance-optimised graphics card. For CAD artists who work with complex models and renderings on a daily basis, we recommend using one of our RAM-optimised workstations with 64 GB or more. Errors in the RAM can corrupt data, resulting in erroneous data and calculations as well as system crashes. Memory with ECC (Error Correction Code) support offers higher reliability. We recommend a business workstation with 8 memory banks to avoid complicated and costly RAM upgrades at a later date. Make sure your workstation gives you enough RAM banks.

#AUTODESK 3DS MAX PRO#

More than a real alternative are AMD processors, for example an AMD Ryzen ThreadRipper of the Pro Series 3955WX.įor most Autodesk 3ds Max users, 32 GB of memory is quite sufficient. In our MediaWiki we explain in detail the differences between Intel Xeon and Intel Core processors. 4.5GHz, optionally a special rendering workstation with dual Xeon processors of the Intel Xeon Bronze, Silver, Gold or Platinum series. For complex projects and demanding 3D renderings, we can recommend the following processors depending on your budget: Intel Core i7 9700 with 8 cores, 16 threads and 4.70 GHz Intel Core i9 10900x with 10 cores, 20 threads and max. A high number of CPU cores is required to process the rendering processes quickly and smoothly. For rendering, Autodesk 3ds Max uses a CPU-based rendering engine. For simple modelling and animation, we recommend a high-frequency Intel Xeon 6-core or 8-core E- or W-series processor with at least 3.5 GHz.

#AUTODESK 3DS MAX FULL#

Single threading applications such as Autodesk 3ds Max develop their full potential with the highest possible processor clock speed. Here is our hardware recommendation: The right processor für 3ds max Graphic designers, game developers, CAD artists and architects use Autodesk 3ds Max for 3D modeling, animation and rendering. Click on "show all" and you will be able to choose and apply any preset to your Substance.Īutodesk 3ds Max is a registered trademark of Autodesk Media & Entertainment, a division of Autodesk Inc.The 3D computer graphics program Autodesk 3ds Max was specially developed for modelling and visualisation. Then use the "Preset Files" menu to go to your preset file.Ĥ. Start by selecting your B2M Substance by clicking on the Substance Texture Map button.ģ. You can load presets in 3ds Max 2012 through the Substance Bonus Tools included with the 3ds Max installer or available on our website.Ģ. Once you are satisfied with the results, you can either render your outputs through the "Render Map" feature in 3ds max or embed the Substance with your mesh in a. Be sure the outputs you need are enabled (in the "Outputs" group) in order to generate them Ħ. The Substance parameters allow you to fine tune the results. Metallic (optional): Import a metallic mapĥ. Some inputs are optional, you don't need them to generate all the maps but they can help you to obtain a better result: You can now plug your bitmap in the " Main Input" of the substance and plug all needed outputs in your material inputs. Click on the "Load Substance." button and browse to your Bitmap2Material.sbsar file.Ĥ. Drag and drop it in the Slate canvas and double click on your new node.ģ. The Substance node is located in the Map browser under the "Standard" group.Ģ.

autodesk 3ds max

In the Global Substance Settings rollout in 3ds Max, the Preview Resolution setting is currently unsupported by the B2M and has no effect on the resolution.ġ. You can hide the intermediary outputs of the substance by setting "Hide Single Map Output Selectors" to true in the Options > Preferences menu.It is recommended to use the new Slate Material Editor since Substance inputs are not supported by the Compact Material Editor.The Bitmap2Material_3-X.sbsar version use last Substance Engine features and is not compatible with older versions. For PBR renders in 3ds Max use the "Legacy" version (Bitmap2Material_3.sbsar) or exported bitmaps.B2M3 is dedicated to PBR materials, if you use a "classic" pipeline, B2M2 version is recommended. Compatible with 3dsMax 2013 and higher.












Autodesk 3ds max